![]() The original Doom, for instance, was created nearly three decades ago, but an active modding community has kept the game relevant by building on that original work. There is a wide spectrum of what fans want to do to express their fandom with video games, in other words, and also a spectrum of ways publishers respond to these dedicated fans. And, of course, there are fans manipulating properties such as original soundtracks to create new music as an homage to the original score. ![]() Still other publishers proactively create tools within their games to allow fans to create wildly cool productions within the games and then celebrate those fans. Other publishers are more permissive with game IP and are then shocked at what fans manage to do with their games. On one side, you have publishers that strictly control what fans can do with their games, even going the legal threat route at times. There’s this weird thing in the video game industry in terms of how the industry reacts to fans doing things with their games. ![]() Fri, Aug 16th 2019 07:39pm - Timothy Geigner ![]()
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